Low-poly in-game shopping cart designed for PC and console gaming.
Front-side angled shot rendered with Substance Painter's IRay renderer.
Rear-side angled shot rendered with Substance Painter's IRay renderer.
Top-side angled shot rendered with Substance Painter's IRay renderer.
Shopping Cart modeled in 3Ds Max.
Textures done in Substance Painter.
Background environmental map by Philip Modin.
Special thanks to Millenia3D from Polycount Discord for the Circular Wear Brush (Came in handy).